Small swarm of Tiny beasts, Lawful Evil
Armor Class 12 natural armour
Hit Points 2 (1d4)
Speed
STR
2 (-4)
DEX
15 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +4
Damage Vulnerabilities Acid
Condition Immunities Charmed
Senses Passive Perception 5
Languages none
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

 

Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 1 Piercing damage.

web Ranged Attack. Ranged Weapon Attack: +8 to hit, range 6/8 ft., 1 target. Hit: 5 (1d6 + 1) poison damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a small red spider like creature who's a virus.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

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