Small Undead (Minion)
Armor Class 10 natural
Hit Points 50 (20d4)
Speed 30 ft., 30 base, an additional 10 per upgrade grabbed up to 60 total, hovering
STR
10 (+0)
DEX
20 (+5)
CON
13 (+1)
INT
10 (+0)
WIS
20 (+5)
CHA
5 (-3)
Saving Throws DEX +11, WIS +11
Damage Vulnerabilities Bludgeoning
Damage Resistances Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft, Truesight 60 ft, Passive Perception 25
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 

 

Actions

Action Name. Enter the description for your action.

Invisibility. The Bone Scout can cast the invisibility spell as an action twice per day.

Death Beam. Ranged Weapon Attack: +10 to hit, range 120 ft. The death beam can do more damage depending on how many bone points are used to make them, they can do up to 3d10+10 necrotic damage.

Bonus Actions

Dash: The Bone Scout can Dash as a bonus action.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Skulliosis

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