Medium Swarm of Medium undead, Lawful Evil
Armor Class 12 Burned Flesh
Hit Points 9 (2d8)
Speed 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +3
Damage Resistances Fire, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision Darkvision 60ft, Passive Perception 9
Languages Infernal Knows infernal but cant speak it
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

 

Death Surge (Explosive Death). When the Ashen Wretch is reduced to 0 HP, it erupts in flames.

All creatures within 5 feet must make a DC 11 Dexterity saving throw or take 2d6 fire damage.


Mindless Obedience. The Ashen Wretch follows Illrigger commands without question and cannot retreat unless directly ordered.

Actions

Fiery Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 4 (1d6) fire damage.

Bonus Actions

Flaring Wrath (Recharge 5-6).
"With a sudden surge, the Wretch glows brighter, searing everything around it."

All creatures within 5 feet take 1d6 fire damage (no save).

Reactions

"As the Wretch is struck, its body flares violently, scorching its attacker."

When the Ashen Wretch is hit with a melee attack, it can use its reaction to deal 1d4 fire damage to the attacker.

(This happens automatically—no attack roll or save.)

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Loyal to the Illriggers: They were branded and cursed to serve the Illriggers, following orders without question.

 

Mindless, but Not Chaotic: Unlike rampaging demons (Chaotic Evil), they don’t attack randomly—they are weapons of war, controlled by infernal magic.

 

Hell’s Order: Since they are fiendish creations, they reflect the structured cruelty of Hell, rather than the wild destruction of the Abyss.

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fiend

Habitat: Any

thesepticwaffle1

Comments

Posts Quoted:
Reply
Clear All Quotes