Medium Fey, Any Alignment
Armor Class 17 (half-plate)
Hit Points 52 (8d8 + 16)
Speed 35 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Athletics +2, Performance +4, Persuasion +4
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sea-legs. The captain has advantage on saving throws against being knocked prone.

Magic Resistance. The captain has advantage on saving throws against spells.

Mirthful Leaps. Whenever the captain makes a long jump or a high jump, she adds a d8 to the number of feet she covers, even when making a standing jump. This extra distance costs movement as normal.

Actions

Multiattack. The captain makes any combination of 2 of the following: a Harpoon-spear attack, a whirl attack or a long-shot attack.

Harpoon-Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 10 (2d8 + 3) piercing damage.

Long-shot. Ranged Weapon Attack: +5 to hit, range 60 ft., one target further than 30 feet. Hit: 8 (2d4 + 3) piercing damage, if the target is a creature it must make a DC 14 Strength Saving throw or be pulled 15 feet closer to the captain.

Whirl. Any creature within 30 feet of the captain must make a DC 14 Dexterity Saving throw or take 8 (2d4 + 3) bludgeoning damage and be knocked prone.

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

The captain of a small pirate crew under Admiral Marrow, Captain Blackram is an older Satyr woman famed for her combat skill with a Harpoon and rope.

TheTieflingMonk

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