Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Withdraw. The goblin can use a bonus action to enter it's cauldron and seal the top, however it must use an action to emerge. While withdrawn goblin is immune to slashing and piercing.
Multi-attack. Goblin may attack twice per turn.
Weak legs. if one of the 4 goblins carrying the cauldron die then Cauldron Goblin is stunned on its next turn.
Cleaver. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Oil Bomb. Ranged Weapon Attack. +4 to hit, range 20/40 ft., one target. Hit: 3 (1d6) bludgeoning damage. If lit target takes 6 fire damage for 3 turns.
Description
Cauldron Goblins are the kings of the kitchen, they bully other goblins into carrying them in a cauldron though this usually ends with the cauldron king getting cooked alive.
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