Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (Cauldron Armor, shield)
Hit Points 18 (6d6)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +6
Damage Vulnerabilities Cold, Fire, Lightning
Damage Resistances Piercing, Slashing
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Withdraw. The goblin can use a bonus action to enter it's cauldron and seal the top, however it must use an action to emerge. While withdrawn goblin is immune to slashing and piercing.

Multi-attack. Goblin may attack twice per turn.

Weak legs. if one of the 4 goblins carrying the cauldron die then Cauldron Goblin is stunned on its next turn.

Actions

Cleaver. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Oil Bomb. Ranged Weapon Attack. +4 to hit, range 20/40 ft., one target. Hit: 3 (1d6) bludgeoning damage. If lit target takes 6 fire damage for 3 turns.

Description

Cauldron Goblins are the kings of the kitchen, they bully other goblins into carrying them in a cauldron though this usually ends with the cauldron king getting cooked alive.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

AdamThomas86086

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