Medium Undead, Neutral Evil
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Undead Fortitude. If damage reduces the knight to 0 hit points, it must make a Constitution saving throw with a DC of the damage taken/2, unless the damage is radiant or from a critical hit. On a success, the knight drops to 1 hit point instead.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Necrotic Tendril. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) necrotic damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

However, Blight Knights are undead creatures created from those marked by the blight. Upon death, a blighted creature would rise again (unless they were killed by radiant damage or a critical hit). Their skin turns to steel and peels from their skeleton that takes up hold within it's now steel armour. These knights are a force to be reckoned with. With the power of the blight's magic, the knight's prior weapons shape into dark metal and form a greatsword. Any and all magic capabilities are lost on the undead, however.

Monster Tags: NPC

Habitat: Urban

AlyxHellarc

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