Fiery Carapace. When hit by a melee attack, the attacker takes 1 fire damage.
Pack Swarm. The Crawler has advantage on attack rolls if an ally is within 5 feet of the target.
Infernal Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6+3) piercing + 1d4 fire damage.
Blazing Leap (Recharge 5-6). The Crawler jumps up to 20 feet and explodes on impact.
Creatures within 5 feet of its landing spot must make a DC 11 Dexterity saving throw or take 1d6 fire damage.
Scuttle. The Crawler can move 10 feet without provoking opportunity attacks.
Burning Reflexes. When an enemy misses the Crawler with a melee attack, the Crawler can immediately move 5 feet.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Blistering Crawlers are skittering, fleshless creatures, no larger than a small dog, with jagged, glowing cracks running across their charred exoskeletons. They scuttle unnervingly fast and leap onto prey, burning and biting in frenzied swarms.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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