Small Fiend (Fiend), Chaotic Evil
Armor Class 13 Fiery Carapace
Hit Points 7 (2d6)
Speed 40 ft., Climb 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +5
Skills Stealth +3
Damage Resistances Fire, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision Darkvision 60ft, Passive Perception 11
Languages Infernal Knows infernal but cannot speak it
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fiery Carapace. When hit by a melee attack, the attacker takes 1 fire damage.

Pack Swarm. The Crawler has advantage on attack rolls if an ally is within 5 feet of the target.

Actions

Infernal Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 5 (1d6+3) piercing + 1d4 fire damage.


Blazing Leap (Recharge 5-6). The Crawler jumps up to 20 feet and explodes on impact.

Creatures within 5 feet of its landing spot must make a DC 11 Dexterity saving throw or take 1d6 fire damage.

Bonus Actions

Scuttle. The Crawler can move 10 feet without provoking opportunity attacks.

Reactions

Burning Reflexes. When an enemy misses the Crawler with a melee attack, the Crawler can immediately move 5 feet.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blistering Crawlers are skittering, fleshless creatures, no larger than a small dog, with jagged, glowing cracks running across their charred exoskeletons. They scuttle unnervingly fast and leap onto prey, burning and biting in frenzied swarms.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilDemonfiend

Habitat: Any

thesepticwaffle1

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