Huge Aberration (Paladin), Unaligned
Armor Class 60 Natural Armor (1st phase) - Celestial Armor (2nd Phase)
Hit Points 115 (10d10)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
2 (-4)
INT
11 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +11, WIS +11
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities All damage from spells
Senses Passive Perception 18
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

No traits were described for this enemy.

Actions

Ghast. Slowly sprinkles warped fairy dust and one-shots the opponent touched by it.

Can't Miss It. Raises its sword and plunges down, if it misses, it attacks with a holy sword which doesn't miss at all.

Colossi Definite. Summons 49 copies and they all attack down at once.

Holy Order. Summons multiple rover spells which do radiant damage.

Duplex Sui. Duplicates self.

Burning Star. Brings down a supernova and kills anyone touching the ground. It blinds anyone not touching the ground for 20 sec.

Bonus Actions

Holy Order Ver.2. After Can't Miss It is performed, roll a 1d10 and if it rolls on a 6, deal all but one damage to the opponent.

Reactions

Parry. When an opponent attack dice number matches the number thrown from dice, block it and respond with 2x the amount of damage the attack dealt.

Deathly Dragon. When an opponent attack dice number is even, and the number thrown from dice is also even, respond with 3x the amount of damage the attack dealt, but still get hit.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

HunterrVeda77

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