Frenzied. When the Bloodless Hoard Brawler drops below half its max HP, it can take 3 attacks (2 Claw) per turn instead of 2.
Shriek. (Recharge 5 rounds) A terrifying shriek is emitted from the creature. All non-Bloodless Hoard creatures in 30 ft. must make a WIS save DC 16. On a failed save, the creature takes 5d6 physic damage and is paralyzed until the end of it's next turn
Attack. The Bloodless Hoard Brawler can take 2 attacks per action* 1 claw and 1 bite.
*See Frenzied
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 6) [piercing] damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) [piercing] damage.
Elusive Escape. As a bonus action, the Bloodless Hoard Brawler can move an extra 10 ft. and do not take attacks of opportunity.
Brutal Critical. As a bonus action, the Bloodless Hoard Brawler can reduce the number needed for a critical hit from 20 to 19 on its next attack.
Bloodless Retribution. (Recharge 5 rounds) When the Bloodless Hoard Brawler is hit with a Melee attack, it can take a reaction to half the damage of the attack, redirecting it to be spread evenly between any non-Bloodless Hoard creatures within 10 ft. (example: A Bloodless Hoard Brawler is hit with a 20 dmg melee attack, and there are 2 non-Bloodless Hoard creatures within 10 ft.; the Bloodless Hoard Brawler takes 10 dmg and each other creature takes 5 dmg)
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