- Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
- Blighted Bite: The wolf’s bite is infused with necrotic energy. On a hit, the target must succeed on a DC 11 Constitution saving throw or take an additional 1d6 necrotic damage and be poisoned until the end of its next turn
- Multiattack: The wolf makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Description
The Blighted Wolf is a creature twisted by dark magic, its once-natural form corrupted into something sinister and unnatural.
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Appearance: Its fur is patchy and matted, streaked with dark veins that pulse faintly with necrotic energy. The wolf’s eyes glow an eerie green, exuding a malevolent intelligence. Its fangs and claws are unnaturally sharp, with a faint black sheen that suggests their connection to dark energies.
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Size and Build: Larger than a typical wolf, the Blighted Wolf is lean yet muscular, its movements unnervingly smooth and predatory.
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Aura: A faint mist or aura of decay surrounds it, making nearby vegetation wither and rot. Its presence fills the air with a metallic tang and a subtle chill.
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Behavior:
- Highly aggressive and territorial, it attacks anything that enters its corrupted domain.
- Often works in packs, exhibiting unnatural coordination and tactics due to its corrupted nature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/3/2025 9:59:29 AM
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6
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2
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Coming Soon
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