Armor Class
15
Natural Armor
Hit Points
84
(8d10 + 40)
Speed
20 ft., swim 40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
20
(+5)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
STR +6, CON +7
Skills
Perception +3, Stealth +3
Damage Resistances
Psychic
Condition Immunities
Blinded
Senses
Blindsight Underwater 120 ft, Darkvision 60ft, Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
- Aquatic Ambush: The lurker has advantage on attack rolls against creatures that are swimming.
- Tentacle Grapple: A creature hit by the lurker’s tentacle attack is grappled (escape DC 15).
Actions
- Multiattack: The lurker makes two tentacle attacks.
- Tentacle: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
- Devour Mind (Recharge 5–6): The lurker targets one grappled creature. The target must make a DC 15 Wisdom saving throw or take 22 (4d10) psychic damage and be stunned for 1 minute.
Description
A powerful aquatic predator with reach and control abilities.







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