Large Monstrosity, Any Evil Alignment
Armor Class 15 Natural Armor
Hit Points 84 (8d10 + 40)
Speed 20 ft., swim 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +6, CON +7
Skills Perception +3, Stealth +3
Damage Resistances Psychic
Condition Immunities Blinded
Senses Blindsight Underwater 120 ft, Darkvision 60ft, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

  • Aquatic Ambush: The lurker has advantage on attack rolls against creatures that are swimming.
  • Tentacle Grapple: A creature hit by the lurker’s tentacle attack is grappled (escape DC 15).

 

 

Actions

 

  • Multiattack: The lurker makes two tentacle attacks.
  • Tentacle: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
  • Devour Mind (Recharge 5–6): The lurker targets one grappled creature. The target must make a DC 15 Wisdom saving throw or take 22 (4d10) psychic damage and be stunned for 1 minute.

 

 

Description

A powerful aquatic predator with reach and control abilities.

Habitat: Underwater

Izzyk1996

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