Mod | Save | ||
---|---|---|---|
STR | 27 | +8 | +8 |
DEX | 12 | +1 | +8 |
CON | 25 | +7 | +7 |
Mod | Save | ||
---|---|---|---|
INT | 20 | +5 | +5 |
WIS | 17 | +3 | +10 |
CHA | 22 | +6 | +6 |
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image, Project Image
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This is my favorite of the dragon artworks, so homey!
It's incredibly interesting to me how the home of this copper dragon is open to so many chromatic wyrmlings, it gives me the impression/inspiration for a copper dragon that wants to try to break whatever generational malice is present in their chromatic dragon cousins.
Awww, lookit the babies!
Ok this artwork is top. So loveky how he takes care of al the wyrms no matter which color. So lively so cute!
Ok statwise uncle dragon got 15 ini and 17 hp more and 3 Charisma. And more legendary resistance.
For plain attacks the old one dealt 19 piercing and 30 slashing (49) the new one does 57 slashing and 27 acid (84). But he can cast a level 5 mind spike as range option for 6d8 dmg. Its only be target but having access to psychic range dmg is very nice.
I love the lair with the "he just falls prone and laughs"
The legendary actions are amazing too. Instead of his tail he just can move towards someone an make a rend attack. Or he can just use mind spikes one time. And the special interaction is one of my fav with copper. Making somrone laugh and his rolls worse seems realy strong with his slowing breath.
Overall I love the theme of the copper dragon. He is just giggles and laughs but can realy annoy a party. Go uncle dragon!
the art is so cute!
the funny thing is the 2014 copper dragon has the same typo, despite the sentence having been re-written entirely
This artwork is the cutest freaking thing I have ever seen! The best wyrmling foster parent ❤
this art is pure awesomeness