Medium Dragon (Metallic), Chaotic Good
AC 16    Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., climb 30 ft., fly 60 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +3
CON 13 +1 +1
Mod Save
INT 14 +2 +2
WIS 11 +0 +2
CHA 13 +1 +1
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Habitat: Hill

Treasure:  Arcana

Monster Manual, pg. 78

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