AC
11
Initiative
+0 (10)
HP
18
(4d6 + 4)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 8 | -1 | -1 |
| CHA | 3 | -4 | -4 |
Resistances
Cold, Fire, Lightning
Immunities
Poison; Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Abyssal, Telepathy 60 ft. (works only with creatures that understand Abyssal)
CR
1/4 (XP 50; PB +2)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.







-
View User Profile
-
Send Message
Posted Apr 20, 2025yo wat they do to his skin :skull emoji:
-
View User Profile
-
Send Message
Posted Apr 23, 2025As artwork goes this one looks better.i like the sick maybe infested look.
Statwise it got nerved, maybe was to strong for 1/4 but lost the multiattack. It hits better now. Dmg. Well if only 1 attack counts it was better than the bite but worse then claw. And his gas diesnt obscure anymore.
Overall I dont know why they made him weaker
-
View User Profile
-
Send Message
Posted May 9, 2025Still a fart demon.
-
View User Profile
-
Send Message
Posted Oct 20, 2025Gonna get to use one of these in Curse of Strahd soon at Old Bonegrinder!