| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 9 | -1 | -1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
Aversion to Fire. If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.
Immutable Form. The golem can’t shape-shift.
Lightning Absorption. Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two Slam attacks.
Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.







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Posted Apr 14, 2025Ran this the other day. By itself, it's not too impressive offensively. It is however a massive soak. I think using this as a frontliner for a mage or group of enemies with better action economy can really punch above it's CR.
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Posted May 22, 2025hey I'm thinking of running a zombie virus campain any ideas I'm thinking of adding the flesh golem too it please tell me if you have a ideas
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Posted Nov 22, 2025so, why is this CR5? seems a little weak for that
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Posted Nov 25, 2025Lightning Immunity & HP recovery based on lightning damage done to it, a creative DM could create an encounter around that which has the possibility of becoming incredibly hard to deal with. Is there a lightning elemental nearby? Is it in the lair of a blue dragon? Is it in a laboratory of magical lightning producing machinery? How do you get it away from the lightning source or magic caster empowering it? Part puzzle & part combat. It comes down to reading the stat block then pulling out threads of possibility. Rather than just taking them at the face value of what it could do if just standing alone out in a field or in an abandoned castle.