AC
14
Initiative
-1 (9)
HP
85
(9d12 + 27)
Speed
30 ft., swim 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 9 | -1 | -1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | -2 | -2 |
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.







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Posted Apr 1, 2025I would love to have a zombie version!!! wait I can just make one!! (i just wanted to be the 1st to post
)
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Posted Aug 25, 2025Hold Breath. Likes some nasty stuff.
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Smelly breath damage. If the target is a Large or smaller creature, the croc dies, poor boy.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 93691 (8923d20) Bludgeoning damage. If the target is a Large or smaller creature, it has emotional damage.
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Posted Oct 27, 2025Oddly enough, I've seen homebrewed creatures on DDB that are even crazier than this.