AC
13
Initiative
+3 (13)
HP
7
(2d6)
Speed
30 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 7 | -2 | -2 |
| DEX | 16 | +3 | +5 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | -3 | -3 |
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
CR
1/8 (XP 25; PB +2)
Traits
Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.







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Posted Feb 5, 2025Now this is the giant rat that makes all of the rules
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Posted May 9, 2025I wouldn't want to be in that situation.
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Posted Jul 12, 2025CDsadfACSACXZXC,;ZMXC';KHDAFSIO H
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Posted Sep 3, 2025I had my PCs fight 4 giant rats that each spawned a Lemure on death. It was a surprisingly good lvl 1 encounter!