AC
18
Initiative
+3 (13)
HP
11
(2d8 + 2)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 12 | +1 | +1 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 10 | +0 | +0 |
CHA | 9 | -1 | -1 |
Gear
Half Plate Armor, Longbow, Longsword, Shield
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Can you please tell me why the sword is awesome in this humanoid's hands , and crap in mine ?
This breaks the realism in a fantasy world rule in DnD surely.