AC
9
Initiative
-3 (7)
HP
9
(2d8)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 5 | -3 | -3 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 11 | +0 | +0 |
| CHA | 3 | -4 | -4 |
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 10
Languages
Understands Infernal but can’t speak
CR
0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.







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Posted Feb 15, 2025is this a god's spit
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Posted May 9, 2025Disgusting. I'd kill it with fire if it wasn't immune.