AC
11
Initiative
+1 (11)
HP
18
(4d6 + 4)
Speed
30 ft., fly 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 8 | -1 | -1 |
DEX | 12 | +1 | +1 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 10 | +0 | +0 |
CHA | 10 | +0 | +0 |
Skills
Stealth +3
Vulnerabilities
Cold
Immunities
Fire, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Primordial (Ignan, Terran)
CR
1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
Lost one hit die, reducing health from 22 to 18, is now immune to exhaustion like other Mephits. They also lost False Appearance and their spellcasting of Heat Metal.
This guy went from one of the strongest mephits, in my opinion, to one of the most generic, if not the most generic mephits. Nothing a fusion can't fix.
Fusion time! Give them back their old health of 22, their False Appearance trait, and spellcasting of Heat Metal. Then watch as you use this guy and cast heat metal on that one player's golden tooth. *evil DM laughter*