AC
            
                
                    12
                
                         
              
            Initiative
            
                
                    +2 (12)
                
            
        
        
            HP
            
                
                    22
                
                
                    (5d8)
                      
            
        
        
            Speed
            
                
                    30 ft., fly 50 ft. (hover)
                     
                
            
        
    | Mod | Save | ||
|---|---|---|---|
| STR | 1 | -5 | -5 | 
| DEX | 14 | +2 | +2 | 
| CON | 11 | +0 | +0 | 
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 | 
| WIS | 10 | +0 | +0 | 
| CHA | 11 | +0 | +0 | 
                Resistances
                
                    Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
                
            
        
            
                Immunities
                
                    Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 10
                
            
        
            
                Languages
                
                     Understands Common plus one other language but can’t speak
                
            
        
        
                CR
                
                    1 (XP 200; PB +2)
                
            
        Traits
                Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
                Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.







    
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 4, 2025Looks like these are resistant to damage even from magic weapons? Ooofff.... undead just got an upgrade!!
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 5, 2025Does the hitpoint maximum restore after sometime?
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 7, 2025I was just noting that. Sure the amount of damage is one die less, but no restoration of maximum hit points?
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 9, 2025It doesn't say so because restoring your Hit Point Maximum is defined as a standard benefit of a long rest. You can find it in the Rules Glossary of the PHB.
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 10, 2025Yeah, I found it after I made the post.
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Feb 10, 2025Ah, thanks :)
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Mar 6, 2025Something special with incorporal. They can't be grapple, restrained or prone.. but can be push/pull
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Apr 22, 2025Would be extremely useful to add a Long Rest link in the Life Drain so that we don't have to guess at this, or have to look at the comments to figure it out. This is a digital document that it could easily be added.
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted May 1, 2025Res to even magic slashing/piercing/bludge? I thought martial needed a buff! Really, the new rules for pc seemed to be turned to rebalance in favor of martials (which was kinda needed), and every monsters statblocks seems to be made in a suck to be you to all martial (specially barbarian cause a lot oof creatures got their attack changed to others damage type they cant resist)
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Jul 30, 2025Life drain is SAVAGE vs lvl 1 characters, because just 1 blast can drop a low-Con character's max HP to zero. When that happens, it's an instakill - no saving throws, no healing spells, just death. Not as bad as Shadows though...
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Aug 14, 2025Yeah, CON isn't a good dump stat.
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Aug 23, 2025Nearly all stats, you can dump if someone else in your party is specializing in it - CON is the exception. (DEX is always useful, too.)
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Oct 17, 2025Their resistance has upgraded. Magical weapons no longer make a difference... I don't like it.
- 
            
                
                View User Profile
     
            
            
            
       
 
 
       - 
            
                
                Send Message
     
            
            
            
       
 
 
Posted Oct 28, 2025Did they remove "Magic" from the Resistances? Because I don't see in the stats where they are.