Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 17 | +3 | +6 |
CON | 14 | +2 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 16 | +3 | +3 |
WIS | 15 | +2 | +5 |
CHA | 16 | +3 | +6 |
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
With Guardian Naga's resurrection trait now being stopped by a level 5 spell, it is confirmed that Spirit Nagas are indeed the favorite child.
Exactly this! I can't possibly fathom any reason why the designers only kept it's 2014 resurrection trait for the Spirit Naga the same aside from this reason.
Making its good aligned counterpart stoppable with a level 10 party turned the Guardian Naga into a joke 🤣
Agreed.