Large Fiend, Chaotic Evil
AC 17    Initiative +3 (13)
HP 135 (18d10 + 36)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 17 +3 +6
CON 14 +2 +5
Mod Save
INT 16 +3 +3
WIS 15 +2 +5
CHA 16 +3 +6
Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)
Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Habitat: Planar (Lower Planes)Underdark

Treasure:  Arcana

Monster Manual, pg. 297

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