AC
19
Initiative
+0 (10)
HP
84
(8d8 + 48)
Speed
20 ft., burrow 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 10 | +0 | +0 |
CON | 22 | +6 | +6 |
Mod | Save | ||
---|---|---|---|
INT | 11 | +0 | +0 |
WIS | 10 | +0 | +0 |
CHA | 11 | +0 | +0 |
Skills
Perception +6, Stealth +6
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages
Primordial (Terran)
CR
5 (XP 1,800; PB +3)
Traits
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.
Actions
Multiattack. The xorn makes one Bite attack and three Claw attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) Piercing damage.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.
Bonus Actions
Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense.
Not a ghost.
Is this Rocky from Project: Hail Mary!?!?!?!? Incredible book by the way - for those of you who read, you should absolutely check that book out! It's written by Andy Weir.