Medium Undead (Bard, Elf), Any Evil Alignment
Armor Class 15 Studded Leather
Hit Points 55 (9d8 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
6 (-2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Skills Deception +8, Performance +12
Senses Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bardic Resistance. Aeldrin's experience with magical effects allow him to have advantage against magical effects requiring a Intelligence, Wisdom, or Charisma saving throws.

Spellcasting. Aeldrin is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Aeldrin has following Bard spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, Vicious Mockery
1st level (4 slots): Charm Person, Cure Wounds, Dissonant Whispers, Healing Word, Tasha's Hideous Laughter

2nd level (3 slots): Cloud of Daggers, Fear, Hold Person, Shatter

3rd level (3 slots): Bestow Curse, Slow

4th Level (3 slots): Dimension Door, Phantasmal Killer, Polymorph

5th level (1 slot): Synaptic Static

Actions

Multiattack. Aeldrin makes two claw attacks

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 8(1d8 + 3) slashing damage. DC 12 Constitution save or be paralyzed until the beginning of Aeldrin's next turn.

Remember (Recharge 5-6) Aeldrin calls forth memory of a past traumatic event. Any creature he can see within 60ft must make a DC 16 Wisdom saving throw or take 3d10 psychic damage and have the frightened condition until the beginning of his next turn.

Reactions

Cutting Words (3 Charges). As a reaction he can throw a string of insults at a target within 60ft. when they make a d20 check subtracting 1d8 from the roll.

Description

Aeldrin Crestbow, a bard who told stories around the lower parts of Descra. He told stories before the age of descent began. He spread tales of Dragons, heroes thwarting evil, or love between star-crossed lovers. No one cared, however, as the lives people led before the gods descended were full of excitement already as monsters roamed most of the realm. Aeldrin wanted to find fame. He sought out a fallen angel of Zilder to gain the ability of greater storytelling. The devil replaced one of Aeldrin's eyes with a magical artifact that gave him the ability to see into the past finding stories no one else knew. When he returned to his home towns and spoke of the things he saw in the past, he gained massive attention. Aeldrin made a crucial error when he walked into the town hall to speak. He saw the corruption of the town government, the bribes payed, the favors given, and assassination plots carried out. In horror, Aeldrin shared the secrets attempting to show the people of the towns the truth. Mercenaries were instructed to apprehend Aeldrin and execute him. After his execution he was placed deep in a tomb to prevent his eye from being able to fall into another's hands and expose any more officials.  

waterking99977

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