Bardic Resistance. Aeldrin's experience with magical effects allow him to have advantage against magical effects requiring a Intelligence, Wisdom, or Charisma saving throws.
Spellcasting. Aeldrin is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Aeldrin has following Bard spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, Vicious Mockery
1st level (4 slots): Charm Person, Cure Wounds, Dissonant Whispers, Healing Word, Tasha's Hideous Laughter
2nd level (3 slots): Cloud of Daggers, Fear, Hold Person, Shatter
3rd level (3 slots): Bestow Curse, Slow
4th Level (3 slots): Dimension Door, Phantasmal Killer, Polymorph
5th level (1 slot): Synaptic Static
Multiattack. Aeldrin makes two claw attacks
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 8(1d8 + 3) slashing damage. DC 12 Constitution save or be paralyzed until the beginning of Aeldrin's next turn.
Remember (Recharge 5-6) Aeldrin calls forth memory of a past traumatic event. Any creature he can see within 60ft must make a DC 16 Wisdom saving throw or take 3d10 psychic damage and have the frightened condition until the beginning of his next turn.
Cutting Words (3 Charges). As a reaction he can throw a string of insults at a target within 60ft. when they make a d20 check subtracting 1d8 from the roll.
Description
Aeldrin Crestbow, a bard who told stories around the lower parts of Descra. He told stories before the age of descent began. He spread tales of Dragons, heroes thwarting evil, or love between star-crossed lovers. No one cared, however, as the lives people led before the gods descended were full of excitement already as monsters roamed most of the realm. Aeldrin wanted to find fame. He sought out a fallen angel of Zilder to gain the ability of greater storytelling. The devil replaced one of Aeldrin's eyes with a magical artifact that gave him the ability to see into the past finding stories no one else knew. When he returned to his home towns and spoke of the things he saw in the past, he gained massive attention. Aeldrin made a crucial error when he walked into the town hall to speak. He saw the corruption of the town government, the bribes payed, the favors given, and assassination plots carried out. In horror, Aeldrin shared the secrets attempting to show the people of the towns the truth. Mercenaries were instructed to apprehend Aeldrin and execute him. After his execution he was placed deep in a tomb to prevent his eye from being able to fall into another's hands and expose any more officials.
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