Armor Class
12
Natural Armor
Hit Points
8
(2d6)
Speed
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Saving Throws
DEX +4, CON +3
Skills
Stealth +4
Damage Resistances
Necrotic, Poison
Senses
Blindsight 30ft, Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Blood Drain: When the leech successfully attaches to a creature, it deals 1d4 piercing damage at the start of each of the target's turns. A creature can use an action to remove the leech with a DC 10 Strength check.
Swarm Instincts: When another leech is within 5 feet, the leech gains advantage on attack rolls.
Death Burst: When the leech is killed while attached to a creature, it bursts in a spray of diseased blood. The creature must succeed on a DC 11 Constitution saving throw or suffer disadvantage on their next attack roll or ability check.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage, and the leech latches onto the target.
Comments