Small Aberration, Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 8 (2d6)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws DEX +4, CON +3
Skills Stealth +4
Damage Resistances Necrotic, Poison
Senses Blindsight 30ft, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Blood Drain: When the leech successfully attaches to a creature, it deals 1d4 piercing damage at the start of each of the target's turns. A creature can use an action to remove the leech with a DC 10 Strength check.

Swarm Instincts: When another leech is within 5 feet, the leech gains advantage on attack rolls.

Death Burst: When the leech is killed while attached to a creature, it bursts in a spray of diseased blood. The creature must succeed on a DC 11 Constitution saving throw or suffer disadvantage on their next attack roll or ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage, and the leech latches onto the target.

Izzyk1996

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