Flameform. The Ashen Wraith can move through a space as narrow as 1 inch wide without squeezing. It can enter a creature’s space and stop there. The first time a creature starts its turn inside the wraith’s space, it takes 10 (3d6) fire damage.
Fiery Curse. If the wraith is reduced to 0 hit points, it dissipates in a burst of cursed flame. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a success. One creature that fails the save is cursed for 24 hours: whenever they take fire damage, they also take an equal amount of necrotic damage.
Multiattack. The Ashen Wraith makes two Fiery Claw attacks.
Fiery Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) fire damage plus 7 (2d6) necrotic damage. If the target is flammable, it ignites and takes 5 (1d10) fire damage at the start of each of its turns until it uses an action to extinguish the flames.
Whispering Temptations (Recharge 5–6). The wraith whispers Zaharan’s cursed secrets into the minds of creatures within 30 feet. Each creature that can hear it must make a DC 15 Wisdom saving throw. On a failure, the target is charmed for 1 minute and hears the wraith’s voice urging them to embrace the flames. While charmed in this way, the target takes 5 (1d10) fire damage at the start of each of its turns. The charmed target may repeat the save at the end of each of its turns, ending the effect on a success.
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