AC
11
Leather
Initiative
+0 (10)
HP
24
(4d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 14 | +2 | +4 |
| CHA | 11 | +0 | +0 |
Skills
Insight +2, Perception +2
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
any one language (usually Common)
CR
1 (XP 200; PB +2)
Traits
Newfound Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that has less than half of its hit points.
Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The blood hunter attacks twice with a weapon.
Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) fire damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d8+1) piercing damage.
Comments