Medium Beast, Neutral
Armor Class 15 Natural Armor
Hit Points 20 (3d8 + 5)
Speed 5 ft., Swim 60 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 90 ft, Passive Perception 12
Languages Understands the languages you know
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The beast can breathe both air and water.

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.

Actions

Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft., one target. Hit: 1d6 + 2 + your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition (escape DC equals your spell save DC). Until this grapple ends, the beast can’t use this attack on another target.

Description

See Version Number for Ranger Level, Wisdom modifier, and Proficiency Bonus. This Beast is for a Level 3 Ranger with a Wisdom modifier of +2 and a Proficiency Bonus of +2.

Ranger Level determines: HP (5 + 5 times your Ranger level. The beast has a number of Hit Dice (d8s) equal to your Ranger level)

Wisdom Modifier determines: AC (13 + your Wisdom modifier) and Beast's Strike damage (1d8 + 2 + your Wisdom modifier damage)

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