Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: chill touch, friends, eldritch blast

1/day each: charm person, inflict wounds, disguise self

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4(1d6 + 1) piereing damage.

Reactions

Invigorated by Flesh. When an enemy within 5 feet of the acolyte takes damage, the acolyte can use its reaction to regain 4 (1d8) hit points.

dmconnorsherrill

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