Armor Class
12
Natural Armor
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
14
(+2)
Senses
Passive Perception 12
Languages
Common, Dwarvish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The acolyte casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: chill touch, friends, eldritch blast
1/day each: charm person, inflict wounds, disguise self
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4(1d6 + 1) piereing damage.
Reactions
Invigorated by Flesh. When an enemy within 5 feet of the acolyte takes damage, the acolyte can use its reaction to regain 4 (1d8) hit points.
Comments