Armor Class
16
(studded leather)
Hit Points
55
(10d8 + 20)
Speed
30 ft.
STR
20
(+5)
DEX
18
(+4)
CON
14
(+2)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
STR +7, DEX +6, WIS +2
Senses
Passive Perception 10
Languages
Any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The captain makes two melee attacks with his Spiked Bat Or the captain makes a ranged attack with his Rifle
Spiked Bat. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 5) piercing damage.
Rifle 3/day. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 5 (3d6 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Comments