Large Elemental, Neutral
Armor Class 16
Hit Points 78 (10d10 + 24)
Speed 0 ft., Fly 60 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blizzard Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Any creature that ends its turn in or the first time it enters the elemental's space takes 2 cold damage

Actions

Multiattack. The elemental makes two Icicle attacks.

Icicle. Ranged Weapon Attack: +8 to hit, 120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage and an additional 9 (2d8) cold damage.

Sheer Cold (Recharge 5–6). Each creature in the elemental's space must make a DC 13 Constitution saving throw. On a failure, a target takes 19 (4d8 + 2) Cold damage and has it’s movement speed reduced to 0 ft as their limbs are struck numb by the cold.

If the saving throw is successful, the target takes half the cold damage and only has its movement speed reduced by half

Description

A Blizzard Elemental is a swirling cyclone of ice and snow with a vague semblance of a face. It appears throughout northern territories and is the bane of sailors and farmers alike. It can freeze creatures solid and drops the temperature around it to below freezing.

Habitat: ArcticMountain

Gallran

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