Legendary Conjurer.
Abra Kadrabra is a master of conjuration magic, and all spells he casts from the Conjuration school cannot be countered unless the caster makes a DC 27 Intelligence check.
Hopping Reality.
As a bonus action, Abra Kadrabra can instantaneously teleport up to 120 feet, leaving behind a harmless illusion of himself that lasts until the start of his next turn.
Chaotic Arcana.
Whenever Abra Kadrabra casts a Conjuration spell, he can roll a d6:
- The spell affects a random additional target.
- The spell lasts twice as long.
- Abra teleports 30 feet in a random direction after casting.
- The spell summons a harmless rain of colorful frogs in a 30-foot radius.
- The spell creates a temporary door to a random plane of existence for 1 minute.
- Abra duplicates the spell, choosing a second target.
Multiattack.
Abra Kadrabra can cast one spell and make one Mystic Croak attack.
Mystic Croak. Melee Spell Attack: +17 to hit, reach 10 ft., one target.
Hit: 45 (8d8 + 7) force damage, and the target must make a DC 25 Wisdom saving throw or become confused (as the Confusion spell) for 1 minute.
Signature Spell – Trickster’s Rift. (Recharge 5–6)
Abra Kadrabra tears a hole in reality, choosing up to 6 creatures within 120 feet. Each target must make a DC 25 Dexterity saving throw or be randomly teleported to a different plane (DM’s choice) for 1 minute.
- A Wish spell or similar magic can bring them back instantly.
- If the effect ends naturally, they reappear drenched in glowing frog mucus.
Abra Kadrabra can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
- Ribbit & Vanish. Abra teleports 60 feet and turns invisible until the start of his next turn.
- Summon Prankster Frogs. He conjures 1d4 spectral frogs that leap onto enemies’ faces, causing them to be Blinded until the end of their next turn.
- Wild Portal (Costs 2 Actions). Abra Kadrabra rips open a small planar rift, forcing one creature within 60 feet to make a DC 25 Charisma saving throw or be banished to a random harmless demiplane for 1 minute.
Mythic Transformation – Lord of the Infinite Leap
When Abra Kadrabra is reduced to 0 HP, instead of dying, he transcends into pure magical energy, fully restoring himself to 440 HP and unlocking his true chaotic form.
- All of his spells have no material or verbal components—he casts with a thought.
- He gains an additional legendary action per turn (4 total).
- At the start of each of his turns, reality bends unpredictably, causing one of the following (roll 1d4):
- Everything swaps places – all creatures in a 300-foot radius randomly switch positions.
- Gravity shifts – creatures must make a DC 25 Dexterity save or float upside down for 1 minute.
- Time hiccups – all creatures must make a DC 25 Intelligence save or lose their next action.
- A rain of golden frogs heals everyone for 50 HP but also confuses all creatures for 1 turn.
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Mythic Action: Supreme Trickster’s Gambit (Recharge 6).
Abra Kadrabra unleashes the ultimate trick, distorting fate itself.
- All creatures within 120 feet must make a DC 25 Wisdom saving throw.
- On a failure, each target is swapped with a random creature in another location on the same plane, appearing somewhere within 1 mile.
- If a target succeeds, they instead experience a momentary vision of every possible future, causing them to be Stunned for 1 round.
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