Medium Swarm of Medium beasts, Neutral Evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.

Absorb Skeleton. DC 14 Constitution Save. As a full-round action that provokes an attack of opportunity, a Bone Worg can draw the bones out of a helpless or dead creature and add them to its mass. This creature must have a skeletal system.

Success: No Effect

Failure: The Creature's bones are absorbed. A Bone Worg heals 1d4 damage per Hit Die of the creature whose bones it absorbs. A creature killed or otherwise affected by this ability cannot be returned to life by a raise dead or any other effect that requires an intact body.

Description

A pile of bones from various creatures, shaped by a necromancer to resemble a Worg.

Habitat: ForestGrasslandHillPlanar (Feywild)

Aelfinn2

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