Keen Smell. The Chimera has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the Chimera moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. The chimera makes three attacks: one with its Gore, one with its Claws, and one with its Bite. When its Acid Spray is available, it can use the Spray in place of its bite or claws.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the chimera's bite can only be used against the grappled creature and has advantage on attack rolls to do so.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Spray (Recharge 5-6). The chimera spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Combination of an ankheg, giant badger, giant boar. The Badger head is framed by the ankheg and boar heads.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/22/2019 6:04:01 AM
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2
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1
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1.0
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Coming Soon
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10/20/2019 6:08:56 PM
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33
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1
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1.1
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Coming Soon
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