Fresh Meat (2/Day). If Bab hits a living creature with her bite attack, she can choose to enter a blood-crazed frenzy for 1 minute (costing no action). While frenzied, Bab’s attack rolls have advantage, she gains resistance to bludgeoning, slashing, and piercing damage, and is immune to being charmed or frightened. Bab’s frenzy ends early if she is knocked unconscious, or if she goes a full round without making a bite attack or taking damage.
Rampage. When Bab reduces a creature to 0 hit points with a melee attack on her turn, she can use a bonus action to move up to half her speed and make a bite attack.
Multiattack. Bab makes three attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature that isn’t an undead or a construct, Bab gains temporary hit points equal to the damage she dealt.
Cleaver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Chef’s Knife. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Description
Bab [she/her] is a gnoll and the owner and operator of Bab’s Meatery. She wears a leather apron that is perpetually covered in bits of guts and smears of gore. She is friendly, although her passion for “meat,” no matter the source, makes her a dangerous friend as she won’t hesitate to harvest people if they seem appetizing. Bab led a rather eventful life as a mercenary for hire before escaping to The Revelia. She works at the carnival willingly, and Heckna gives her free rein to experiment with new “recipes.” Bab doesn’t understand why others may be put off by gore or blood. She sources her meat from all over The Revelia, mostly from unfortunate victims or the leftover scraps of the Chandler of Flesh’s projects. She happily tells people where she got her meat if asked. Bab was previously in a relationship with Candy before the rivalry between their establishments became too much to bear.
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