Magic Resistance. The abyssal chimera has Advantage on saving throws against spells and other magical effects.
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Abyssal Fire Breath if available.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Piercing damage, or 19 (4d6 + 5) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Slashing damage.
Ram. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (1d12 + 5) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Abyssal Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 15-foot Cone. Failure: 18 (4d8) Fire damage and 18 (4d8) Necrotic damage. Success: Half damage.
Description
The abyssal chimera, though bearing a superficial resemblance to a typical chimera, emanates an aura of unparalleled cunning, malevolence, and unrelenting wickedness. It takes perverse pleasure in methodically stalking and toying with its unsuspecting prey, luring them into a false sense of hope before mercilessly rending their hopes asunder with its razor-sharp teeth and merciless claws, reveling in the agonizing demise it inflicts.
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