Armor Class
13
Natural Armor
Hit Points
136
(16d8 + 64)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
6
(-2)
WIS
9
(-1)
CHA
10
(+0)
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Abyssal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Turn Immunity. The abomination is immune to effects that turn undead.
Actions
Multiattack. The abomination makes two fist attacks.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.
Description
Abominations are the minions of Death, its personal servitors and defenders in battle. They are amassed from the bones and bits of deceased creatures, but they normally are four armed, horned, six foot tall humanoids of the whitest bone.
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