Medium Undead, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
9 (-1)
CHA
10 (+0)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The abomination is immune to effects that turn undead.

Actions

Multiattack. The abomination makes two fist attacks.

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.

 

Description

Abominations are the minions of Death, its personal servitors and defenders in battle. They are amassed from the bones and bits of deceased creatures, but they normally are four armed, horned, six foot tall humanoids of the whitest bone.

Kivel

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