Gargantuan Monstrosity, Chaotic Good
Armor Class 50 (natural armor)
Hit Points 863 (20d10 + 18)
Speed 100 ft., swim 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +18, CON +18
Damage Vulnerabilities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 20
Languages Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Amphibious. The godzilla can breathe air and water.

Actions

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       Steam Breath (Recharge 5–6). The godzila exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking           52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

mrtem151

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