Staggered. A Staggered creature takes a -4 penalty to their AC, and has disadvantage on the first attack they make on each of their turns. A staggered creature stops being staggered at the end of its turn.
Dark Regeneration. Whenever the Assassin deals necrotic damage to a creature with the Black Knife, she regains that much health.
Freezing Flesh. Whenever the Assassin takes cold damage, she has disadvantage on the next attack roll she makes until the end of her next turn.
Legendary Resistance (1/day). If the Assassin fails a saving throw, she can choose to succeed instead.
Multiattack. The Black Knife Assassin makes three Black Knife attacks, She may replace one of these with a Crescendo, Guarding, or Sweeping Maneuver.
Black Knife. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: (1d6 + 6) Piercing Damage, plus 1d6 Necrotic Damage.
Crescendo Maneuver. The Black Knife Assassin puts all her force behind a devastating series of blows against a single creature, compromising her stance to do so. Make a Black Knife attack against a target the assassin has attacked at least twice this turn. The attack has advantage, and on a Hit, the target takes an additional 3d6 Necrotic Damage, and becomes Staggered. If this attack misses, the Assassin becomes Staggered instead.
Guarding Maneuver. The Assassin adopts a defensive posture, granting a +4 Bonus to AC until the start of her next turn, and granting access to the Riposte reaction.
Sweeping Maneuver. The Assassin sweeps her blade in an arc, potentially catching multiple creatures. Choose three contiguous squares adjacent to the assassin. Each creature within those squares must make a DC 15 Dexterity saving throw, taking 2d6 +3 Necrotic damage on a failure. This damage counts as Black Knife damage for Dark Regeneration. If any creature critically failed this save, that creature becomes Staggered.
Concealing Veil (1/Day). The Assassin becomes invisible for 1 hour. Attacking, taking damage, or casting a spell causes this ability to end early.
Reposition (Recharge 5-6). The Assassin jumps up to 15 feet without provoking opportunity attacks.
Riposte (Guarding Maneuver Only). The Assassin lashes out at a creature that missed with an attack. Make a Black Knife attack against the creature that attacked the Assassin. On hit, the creature is Staggered. Hit or miss, the Assassin's Guarding Maneuver ends.
Description
The Black Knife Assassins are unrelenting and acute dark figures that wiled dark blades seemingly imbued with the power of Death itself. Wearing tattered black silks and silver breastplates, the Assassins attack in a fearsome flurry of blades, then retreat into the very air, leaving death and despair in their wake.
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