Medium Or Small Ooze, Unaligned
Armor Class 12 (natural armor)
Hit Points 44 (6d8 + 12)
Speed 20 ft., Climb 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
1 (-5)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4, Stealth +4
Damage Resistances Acid, Cold, Fire, Lightning, Poison
Senses Blindsight 60ft, Passive Perception 14
Languages understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target takes 4 (1d6) acid damage at the start of each of its turns.

 

Description

 

Magic-minded artisans have long incorporated parts of creatures’ bodies into magic items, crafting hide into armor and forging weapons from claws, bones and teeth. Alchemists have found beneficial uses for blood, but ill-advised experiments have also given rise to blood oozes.

The congealed blood of various living tings given mobility and hunger, the ooze tries to shape itself into a beast like form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. 

UltraNovaaa

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