Enigmatic Immunity. The golem is immune to both Radiant and Necrotic damage.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are considered magical.
Vulnerable Core. A large, glowing blue area on the Golem's nape is its weak point. Striking the golem from behind deals double damage, regardless of damage type.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Ancient Hammer. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Enigmatic Blast. The golem crouches, and emits a thunderous wave of light in a 30ft radius of itself. Each creature in that area must make a DC 16 Constitution saving throw, taking 25 force damage on a failed save, or half as much damage on a successful one, alongside being pushed 5ft away from the Golem if possible.
Description
A towering, enigmatically engineered Golem of seemingly extraterrestrial origin. However, it arrived on this world long ago- and its sluggish movement and flickering power source belie its undeniable deterioration.
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