Armor Class
9
Natural Armor
Hit Points
5
(1d4 + 3)
Speed
15 ft.
STR
8
(-1)
DEX
9
(-1)
CON
8
(-1)
INT
3
(-4)
WIS
8
(-1)
CHA
8
(-1)
Damage Resistances
Piercing
Senses
Tremorsense 15 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the bunchgrass remains motionless, it is indistinguishable from an inanimate clump of weeds.
Grounded. The bunchgrass can't move or jump unless its short roots remain in contact with soft earth or soil.
Actions
Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) bludgeoning damage.
Bonus Actions
Depth Detect. The bunchgrass learns the location and size of all burrowing creatures within 45 ft. of itself. If it learns of a creature in this way, it lets out a wheezing whistle alarm.
Description
A bilp? A bilp? What in heavens is a bilp? A bilp is weed, an intelligent happy weed.
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