Tiny Plant, Neutral
Armor Class 9 Natural Armor
Hit Points 5 (1d4 + 3)
Speed 15 ft.
STR
8 (-1)
DEX
9 (-1)
CON
8 (-1)
INT
3 (-4)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Piercing
Condition Immunities Deafened, Prone
Senses Tremorsense 15 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the bunchgrass remains motionless, it is indistinguishable from an inanimate clump of weeds.

Grounded. The bunchgrass can't move or jump unless its short roots remain in contact with soft earth or soil.

Actions

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) bludgeoning damage.

Bonus Actions

Depth Detect. The bunchgrass learns the location and size of all burrowing creatures within 45 ft. of itself. If it learns of a creature in this way, it lets out a wheezing whistle alarm.

Description

A bilp? A bilp? What in heavens is a bilp? A bilp is weed, an intelligent happy weed.

Monster Tags: Misc Creature

Habitat: Grassland

ObsidianHoax

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