Medium Humanoid, Chaotic Evil
Armor Class 11 Leather Armor
Hit Points 16 (1d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
9 (-1)
CHA
11 (+0)
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Call Calvary. If the amount of this monster is less then the adventurer party then they call for help. It takes 1d4 turns for help to arrive of which 1d4 new monsters will arrive.

Actions

Melee Attack. Shortsword Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 2) slashing damage.

Ranged Attack. Shortbow Attack: +3 to hit, range 60/120 ft., 1 target. Hit: 8 (2d6 + 4) piercing damage.

All spells up to 5th Lv. can be used, +4 to hit, DC 13 Saving. (Mix and Match spells for specific spell type mages for fun)

Bonus Actions

Double-Cast: These mages can cast two spells up to two times.

Reactions

Fireball- Can cast fireball as a self destruct mechanism if they are outnumbered or singled out one time.

Description

A grunt of a group called Big Brothers. These are the second lowest level of the ruffian group and are often mage-like. There is little variation between the grunts and they are generally low-leveled to mid-leveled.

Monster Tags: Human

Nova_Syndrome

Comments

Posts Quoted:
Reply
Clear All Quotes