Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two chain attacks.
Chains. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the target is now grappled (escape DC 16). While grappled in this way, the target is also restrained. The golem can grapple up to four Medium or smaller creatures or one Large creature.
Description
Chain golems are created most often to serve as guards in prisons, easily catching escaped prisoners in their iron tendrils.