Medium Humanoid, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 48 (8d8 + 4)
Speed 30 ft., Swim 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +3, CON +4
Skills Perception +3
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 120 ft., Passive Perception 15
Languages Sahuagin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3d4 + 2 piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3d4 + 2 slashing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3d6 + 2 piercing damage, or 4d6 + 2 piercing damage if used with two hands to make a melee attack.

Description

Arctic waters have hardened the constitution and abilities of these northern water Sahuagin, giving them stronger hits but lacking the spellcasting of their higher level relations in warmer waters.

Habitat: CoastalUnderwater

Andrawartha