Small Fey, Neutral
Armor Class 16 Natural Armor
Hit Points 136 (16d6 + 64)
Speed 10 ft., Fly 60 ft.
STR
8 (-1)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +2, DEX +8, WIS +5
Skills Arcana +7, Perception +10, Stealth +9
Damage Resistances Cold, Lightning, Psychic
Damage Immunities Force, Necrotic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 20
Languages Common, Common Sign Language, Elvish, Sylvan but cannot verbally speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Attacks. (Creature Trait) The Arcane Raven’s attacks are considered magical for the purpose of overcoming resistance and immunity.

Rune Insight. (1/Day) By analyzing arcane script, the Arcane Raven allows its master (a friendly spellcaster within 60 feet) to cast a spell they do not know, as long as it is of a level they can cast.

Spell Stash. (Magic Trait) The Arcane Raven can store a single spell slot of up to 5th level. The stored slot can be expended by its master as if it were their own. The Raven can only store one spell slot at a time.

Actions

Multiattack. Melee Weapon Attack: The Arcane Raven makes two Runic Talon attacks.

  • Runic Talon. Melee Weapon Attack:  +9 to hit, reach 5ft., one target. Hit: 18 (3d8+5) force damage. If the target is concentrating on a spell, it has disadvantage on the saving throw to maintain concentration.

Runic Pulse. (Recharge 5-6) The Arcane Raven releases a burst of arcane energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much on a success.

Bonus Actions

Shimmering Shift. The Arcane Raven magically teleports up to 30 feet to an unoccupied space it can see.

Reactions

Arcane Deflection. (3/Day) The Arcane Raven magically teleports up to 30 feet to an unoccupied space it can see.

Legendary Actions

Legendary Actions. (3/Day) The Arcane Raven can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

  • Detect Magic. The Arcane Raven uses Detect Magic without expending a use of its innate spellcasting.
  • Taloned Dash. The Arcane Raven moves up to its flying speed without provoking opportunity attacks.
  • Raven’s Whisper. The Arcane Raven telepathically delivers a short message (up to 25 words) to any creature it has seen within the last 24 hours, regardless of distance or plane of existence.

 

Mythic Actions

Mythic Trait: Arcane Echo. (1/Long Rest) When the Arcane Raven’s bonded master casts a spell of 5th level or lower, the Raven can immediately duplicate it, choosing a second target or area for the spell’s effect. The duplicated spell does not consume a spell slot.

Description

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Habitat: ForestMountain

KorinthiaFaye

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