Huge Fiend (Devil), Lawful Evil
AC 18 Plate    Initiative +0 (10)
HP 225 (14d12 + 155)
Speed 30 ft.
Mod Save
STR 26 +8 +8
DEX 11 +0 +0
CON 24 +7 +7
Mod Save
INT 17 +3 +3
WIS 15 +2 +7
CHA 22 +6 +11
Skills Arcana +7, Athletics +11, Perception +6
Immunities Fire, Radiant; Charmed, Frightened, Incapacitated, Petrified, Prone, Unconscious
Senses Passive Perception 13
Languages Common, Giant, Infernal common, Giant, Infernal
CR 15 (XP 13,000; PB +5)
Traits

Magic Resistance. Balvazar has advantage on saving throws against spells and other magical effects.

Soul Taker. A Giant or a Humanoid that is reduced to 0 hit points by Balvazar dies, and its soul rises as a lemure on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn’t revived before then, it can be restored to life only by a wish spell or by killing the lemure and casting true resurrection on the creature’s original body.

Corrupted Healing: When struck by radiant damage, Balvazar's hellish essence twists the holy light into a dark force that heals his fiery wounds and enhances his infernal powers. This twisted boon grants him resilience and amplifies his destructive capabilities.(Heal Balvazar instead of dealing damage to him, when damaged by radiant damage)

Actions

Multiattack. Balvazar makes two attacks per attack action. Ie. one morningstar and one Infernal orb (Max one Infernal orb per round).

Morningstar. Melee Weapon Attack:+12  to hit, reach 10 ft., one target. Hit:20 (3d8 + 8) Piercing damage plus 11 (2d10) fire damage. If the target is a creature, it can’t regain hit points until the start of the hellion’s next turn.

Infernal Orb. Balvazar hurls a magical ball of fire that explodes in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A creature takes 18 (4d8) Fire damage and 18 (4d8)  necrotic damage on a failed save, or half as much damage on a successful one.

Extra action: Balvazar has one extra action. Can be used as a normal action; 2 attacks, or any other action Balvazar normally would be able to do (Regain 4-6)1d6

Bonus Actions

Let it rain. As a bonus action Balvazar can order up to 4 of his Molten goblins minions to shoot their bows instantly. Or he can move 5 feet without provoking attack of opportunity. 

Reactions

Quick hurl. When struck by ranged attack or area attack from within 120' Balvazar hurls a small infernal orb towards the attacker. The small infernal orb explodes covering the attacker in a magical ball of fire. Make a DC 18 Dex save or take  (9) (2d8)  fire damage and (9) (2d8) necrotic damage.

Description

Balvazar is a Fire Hellion lord. Fire giants study war in its many forms across the multiverse, which sometimes leads the giants to a fascination with the Blood War—the endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil, hoping to learn tactics the devils have fine-tuned over millennia and to acquire magical gifts to help the giant rise in the ordning.

Over time, the giant is corrupted, becoming a Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.

The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2025 6:17:29 PM
4
0
1
Coming Soon

Monster Tags: Devil

Habitat: Any

_Veltan_

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