- Green Knight’s Fortitude. The Celery Swordsman is resistant to non-magical bludgeoning, piercing, and slashing damage due to its fibrous plant body.
- Natural Camouflage. While in forests or grasslands, the Celery Swordsman has advantage on Dexterity (Stealth) checks to hide.
- Regrowth. If the Celery Swordsman is reduced to 0 HP but is exposed to water and sunlight for 1 hour, it regains 1d6 hit points.
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Spellcasting
The Celery Swordsman is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): Druidcraft, Shillelagh, Thorn Whip
- 1st level (3 slots): Entangle, Goodberry
- 2nd level (2 slots): Barkskin
- Multiattack. The Celery Swordsman makes two Leaf Blade attacks.
- Leaf Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
- Vegetable Flurry (Recharge 5-6). The Celery Swordsman spins rapidly, attacking all creatures within 5 feet. Each creature must make a DC 13 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much on a success.
- Vegetable Agility. The Celery Swordsman can take the Disengage or Dash action as a bonus action.
- Shillelagh Strike. If the Celery Swordsman has cast Shillelagh, it can make one Leaf Blade attack as a bonus action.
- Parry. The Celery Swordsman adds +2 to its AC against one melee attack that would hit it, provided it can see the attacker.
Description
A walking, sword-wielding stalk of celery, the Celery Swordsman is a peculiar being born of nature’s whimsy or a druid’s mischief. Towering at an impressive 3 feet tall, it is a fiercely determined warrior, wielding a leaf-shaped blade nearly half its size. Despite its harmless appearance, it moves with surprising agility, defending the wilds and challenging worthy foes to honorable duels.
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Lair and Lair Actions
The Celery Swordsman dwells in lush forests and enchanted groves, where sunlight filters through the canopy and streams nourish the land.
On initiative 20 (losing initiative ties), the Celery Swordsman can take a lair action:
- Verdant Growth. The ground within 30 feet becomes overgrown, turning into difficult terrain for 1 minute.
- Photosynthesis Surge. The Celery Swordsman heals 10 HP as nearby plants funnel energy into it.
- Whispering Leaves. The wind carries distant, ghostly voices, imposing disadvantage on Wisdom (Perception) checks for all creatures within the lair.
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