AC
11
Initiative
+0 (10)
HP
9
(2d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Actions
Battle Torch. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Bludgeoning damage plus 1 Fire damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):
At Will: Fire Bolt, Create Bonfire 1/Day: Burning Hands
Description
Cultists of Imix devote themselves to their faith’s leaders and their otherworldly master. This zeal grants cultists minor magical powers over fire, and it gives them remarkable resolve in the face of threats. Cultists perform much of the cult’s mundane work, which might include evangelism, criminal acts(especially arson), or serving as sacrifices.
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