Medium or Small Undead, Chaotic Evil
AC 17    Initiative +7 (17)
HP 65 (10d8 + 20)
Speed 5 ft., Fly 40 ft. hover
Mod Save
STR 10 +0 +2
DEX 18 +4 +6
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 17 +3 +5
Skills Acrobatics +8, Perception +5
Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing, Thunder
Senses Passive Perception 15
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes three attacks, using Withering Rapier or Necrotic Pistol in any combination.

Withering Rapier. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) necrotic damage, and the ghost has Advantage on the next attack roll it makes before the end of this turn.

Necrotic Pistol. Ranged Attack Roll: +6, range 30/90 ft. Hit: 11 (2d10 + 4) necrotic damage, and the targets speed is slowed by 10 feet.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Bonus Actions

Terror of the Seas. Wisdom Saving Throw: DC 13, one creature the ghost can see and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: Half damage.

Reactions

Riposte. Trigger: The ghost is hit by a melee attack roll while holding a weapon. Response: The ghost adds 2 to its AC against that attack, possibly causing it to miss. On a miss, the ghost makes one Withering Rapier attack against the triggering creature if within range.

Description

 

Pirate Flags

1d8 The Flag Shows A … 1d8 With …
1 Buccaneer 1 A captain’s hat
2 Dragon 2 Crossbones
3 Fiend 3 Crossed blades
4 Goat 4 An eye patch
5 Kraken 5 Lightning bolts
6 Merfolk 6 A mug of ale
7 Skull 7 A tattoo
8 Whale 8 A treasure chest

Habitat: Coastal

Delwgun

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